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Walking Simulator is the one genre that resists being absorbed into a hyphenate. Its mechanics are defined by exclusion. You wouldn't have an infinite runner walking sim, for example, because the genre conventions are polar opposites. Endless runner = go fast, avoid objects. Walking Sim = go slow, explore objects. But even less absurd pairings aren't​ really possible. You couldn’t have an RPG walking sim or an action adventure walking sim, and this is the case primarily because a defining characteristic of a waking sim is the absence of a lose condition. The only option is completing the game.

I’ve been looking forward to Prey for a while, so when a demo comes along, I must play it. I don’t do very many Let’s Plays on this channel, but I’ve made the decision that should I do any more Let’s Plays on this channel, they will likely only be demos. Why? Implicit brevity.  

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Hey future Caleb, so you found your copy of Yooka-Laylee buried in a box in your attic and you wonder what your past self thought of it. The magic of the internet (with a helpful dollup of camera technology) allows you to relive such opinions.

Hey past, current, and future viewers. I take a few minutes to talk with my future self about the longevity and legacy of the Nintendo Switch. Give me your thoughts in the comments below. Does the Switch have lasting power?

I compare the intros to Blaster Master (on the NES) to Blaster Master Zero (on the Switch), two games with decades of technological advances between them. Also, I know that Blaster Master is a localized version of the Japanese Famicom game, Chô Wakusei Senki Metafight. This localization likely explains the problems with the NES story. Still, I’ve got to go with what’s given to me.

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