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I’m no doctor, but...like all people who begin a statement with “I’m no doctor” I’m plenty qualified to project an unearned sense of expertise about medical conditions. I’ve read a lot of WebMD and each night before bed I read a chapter from The Color Atlas and Synopsis of Sexually Transmitted Diseases. I can prove I know a lot about medicine. Last week I fell into a pit full of rusty nails and the resulting wound now smells like almonds. Which, based on my expertise, means I probably actually just fell into a pit of almonds, which explains the smell. It’s honest confusion. I’m no carpenter. I don’t know what rusty nails look like….I smell toast. What does that mean? And like normal people, gamers need a doctor to help define our problems. This is where I come in, to use my non-doctor degree status to educate you on 7…

I recently read an article in issue #283 of Game Informer that prompted me to think a bit more about a topic from the book Console Wars, which I also recently read. What happened with Sonic the Hedgehog and how can he come back into the mainstream, if he can come back into the mainstream? It’s hard to overstate how integral Sonic the Hedgehog was to the pop culture fabric of the early 90s. To many gamers today, Sonic is at best a novelty, and at worst a joke. But there was a time when he was perhaps bigger than--definitely as big as--Mario. I know that’s hard to believe, but you’ll just have to trust me. Part of what inspired me to offer my thoughts is that I’ve long been interested in fads in general, and more specifically whether or not the cultural context that allows a fad to thrive…

Hi future Caleb… You are probably watching this video because you’re old and have forgotten if, back in 2016 when you first read this book, it was good or not and you’re considering giving it another read. Maybe you’re retired, sitting on a beach--but you’re still in Kansas, because climate change has turned your Kansas City suburban split-level home into an island paradise. So you’ve got nothing left to do but read books and die. That’s okay. With great books like Console Wars: Sega, Nintendo, and the Battle that Defined a Generation sitting dusty on your bookshelf, dieing doesn’t have to be simply the poorer choice from a selection of two poor choices. No, it’s strikingly worse than reading. Future Caleb, you’re thinking “What? But I thought this channel was about video games!” Don’t worry. Dementia hasn’t destroyed your brain to the point that you’ve forgotten your entire 30-something youth.…

Welcome to The One Thing, a video game review series that does something a bit different. Rather than try to touch on all the features that make a game great, I attempt to distill a game down to a single element that I believe is integral to the experience of the game. This may not be the only thing that makes a game great, but if someone asked me to tell them why INSIDE works, I’d start with The One Thing. And what is The One Thing? It’s the...well, I don’t want this video to be censored because I mention anatomically appropriate body parts, so let’s just say, it’s the lady parts. Let me back up for a moment. Video games are inherently a perfect medium for the storytelling technique known as in medias res, which literally translates as “in the middle of things.” The idea is that you can…

My vote is that Wixon’s Shovel Museum to the East of Nuka Town U.S.A is the funniest place in all of Fallout. I won’t spoil too much of it for you. Just go there yourself for a good laugh. What do you think is the funniest place in Nuka-World, Fallout 4, and in any of the Fallout games? I recently completed the Nuka-World DLC, which marks the final piece of content I can experience in Fallout 4, which means I’ve poured countless hours into the entire Fallout 4 world, and I can say with confidence that I’ve found the funniest area in the entire game, and perhaps in the entire Fallout series. The Fallout game developers have built a reputation for being able to weave, pretty seamlessly, inspirations from the real world into the world of Fallout. A great example of this can be found right here in the Nuka…

Welcome to The One Thing, a video game review series that does something a bit different. Rather than try to touch on all the features that make a game great, I attempt to distill a game down to a single element that I believe is integral to the experience of the game. This may not be the only thing that makes a game great, but if someone asked me to tell them why Limbo works, I’d start with The One Thing. The one thing is The grayscale color palette. At it’s heart, Limbo is a simple, relatively short, puzzle platformer. And all the elements that make a great puzzle platformer are here. Puzzles and platforming, of course, but also excellent control, a fair difficulty curve, perfect level design, and a protagonist that the player can connect with in some way. In this case, a human child, and I’m assuming most…

Welcome to The One Thing, a video game review series that does something a bit different. Rather than try to touch on all the features that make a game great, I attempt to distill a game down to a single element that I believe is integral to the experience of the game. This may not be the only thing that makes a game great, but if someone asked me to tell them why a game works, I’d start with The One Thing. My latest obsession is DOOM, the 2016 release. DOOM is a lot of things to a lot of people. To fans of the original PC game, DOOM is a beautiful rendition of a game that likely defined them as gamers (it seems to have impacted most everyone who played it). To fans of first person shooters, DOOM is a fast-paced entry into a genre that’s lately been dominated by duck-and-cover shooters. To casual fans of pretty much any video game, DOOM is a refreshing change of pace, one that doesn’t require extensive knowledge of a specific genre and its conventions to enjoy. With such wide-ranging appeal, DOOM obviously has a lot going for it. But what is The One Thing? Subscribe to calebjross

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