Category: Growing Up Funny

  • Help Me Invent a Term

    Help Me Invent a Term

    Imagine inventing a word that’s used by millions of people every day. Would you fight for recognition? Would you use the term daily, forcing its square frame into every conversation’s round hole? You’re like a small business owner whose every article of clothing frames a logo, no matter the occasion. “I’m sorry about your loss,” you say to a grieving daughter at her mother’s funeral. “Your loss of all that empty space in your apartment after you come on down to Phil’s House of Phurniture, off I-35 and Santa Fe!”


    Imagine inventing a word that’s used by millions of people every day.


    Or do you remain quiet? Maybe not out of humility or even not as an aversion to Phurniture Phil’s obnoxious lack of social tact, but instead in service to the weight you’ve unwittingly placed upon yourself? Imposter syndrome stemming from a single, early success. Do you pigeonhole yourself, never moving far from your trademark word for fear that you’ll be untethered from it and so have your legacy drown out by so much subsequent comparative banality? The only way to stay relevant is to stay quiet. You ride your initial fame, like a one-hit wonder, but unlike most such wonders, you gracefully retreat from the stage.

    Sure, maybe you aren’t satisfied with your single-waypointed legacy, but you respect the shadow it has cast. Where some word artists may follow up their surprise hit “cacophony” with a sophomore attempt like “blastical” or “favrincol” to an uninterested audience that has already moved on to sold-out shows featuring “riposte” and “serendipity,” you instead relax into silent acceptance. “Cacophony” alone was good enough for you.

    Besides, how would you even prove that you are the inventor of the universally praised “verisimilitude?” Would you record your voice and depend upon the file meta-data’s creation date as enough evidence for the U.S. Copyright Office? Or do you photograph the shape of your mouth making the word? Maybe even apply a sepia filter to give the impression of age, of gravitas, of proof in the way early photographic documentation can.

    This is my great-great grandfather inventing the word “mervelt.”

    I’ve been on the lookout for great words my entire life. I scout them. I’m like a talent agent, looking for words to represent. This hasn’t always worked out for me. Early in my agent career I scouted an entire phrase, having not yet even proven myself capable of single words.

    Years ago, the late 1990s, a commercial for Sprite featured three streetball-playing men pushing the soda onto viewers with all of the bravado and forced intimidation that came to represent that time period. Suddenly, the director of the commercial yells “cut!” and these three men soften to a stereotypical representation of effeminate males who are more aligned to classical stage theater than to the basketball court. It’s a hard commercial to watch in 2023. Enjoy:

    That commercial taught me…well, showed me, the phrase “what’s my motivation.” I was, at that time, part of a high school play called “You Can’t Take It with You,” and as my small-town school with limited resources would imply none of the student actors came up as “theater kids.” At our school, the only options for personality alignment were sports and other sports. Oh, some kids were farmers, but in such a small town, farming was essentially a sport.

    I understood the concept of motivation, of course, but when presented in the context of an artistic production I imparted a unique meaning upon it. Like how “break a leg” doesn’t really mean break a leg. “What’s my motivation” must have meant “what is the key to this scene,” I rationalized. So, in the middle of my English/Theater teacher giving direction to a separate group of unguided high school students/linebackers/farmers, I asked “what’s my motivation?” She stopped mid-sentence, obviously confused by my audacious interruption, but surely equally confused by the sudden appearance of this phrase that she had never taught to us.[1]Even she must have known that teaching us theater theory isn’t worth her time given the lack of general support at the school for a theater personality. Her simple response: “Your grade.”

    Hindsight would show me what a perfectly concise and piercing burn that was, made especially so because it came from a teacher who trafficked more in the “hippy, free-spirit” method of acting than in the “no-nonsense, tough-love” method that might have better served her insult. But at the time, I didn’t know. I accepted the direction as though it were sincere, focusing on what “your grade” meant to my character. I never found that meaning.

    Years later, my own sons would unintentionally manifest interesting words. Their creations generally arose from their young vocabularies devoid of existing suitable words. For example, my oldest, at the age of six, coined the term “knee armpits” to refer to the back of the knee. The layman would say simply, “kneepits,” but I loved the window into his mind, his understanding that words can be broken down and melded together. That same son, earlier in his life, at the age of four, once yelled out to his mother and I that he had an itch on his “penis cheeks.” He meant scrotum.

    Perhaps most impressive was when my youngest son, about the age of four, coined the term “whobody,” as in, “whobody stole my cake‽” It’s a word that both accuses and asks, perhaps the only word in the English language that demands an interrobang. I love this word because it serves a legitimate purpose rather than new slang words, for example, which just serve to offer a decorative flair to existing words. “Whobody” makes the English language more efficient. To capture the same statement and question, our language prior “whobody” would have to declare both “somebody stole my cake!” with a follow up “who was it that stole my cake?”

    Not long ago, I made what I feel is my only valid contribution to the English language. This time, not as a scout, but as a talent.

    Ludoanthropomorphic dissonance. noun. [loo-doh nar-uh-tiv dis-uh-nuhns]: the tension caused when human-like characters in video games behave in non-human-like ways, generally to the benefit of gameplay. Example use: Because of the game’s ludoanthropomorphic dissonance…which, as an aside, is a super cool term probably invented by a very handsome guy, I’m able to enjoy this game’s stealth sequences.

    To my knowledge, ludoanthropomorphic dissonance has only been used once…by me, of course. I detail it in my essay “Being a Ninja is Easy in a World Full of Idiots.” Check it out here.

    Ludoanthropomorphic dissonance falls into categories of word-birthing that, embarrassingly, feels a bit lazy. The three categories of word creation are:

    1. The word is fun to say. The definition comes later. Most sexual positions, I’m convinced, originate here. Only once someone said “Cleveland steamer” did someone then imagine what such a concept would look like. You cannot convince me otherwise of this. Nobody first desired the thing and then named it.
    2. Hijack an existing term. Take a term that contains pieces of an unnamed concept and modify it. This often relates to #1, because the hijacking of a term often starts with letting that original term dance around in your tongue for a bit until it finds purchase in an unnamed concept. Ludonarrative dissonance already existed before I molded ludoanthropomorphic dissonance out of it.
    3. Work backwards from the concept. Here is the most noble method of word creation. The unnamed concept rules all. Out the window with your dancing tongue. Forget about what’s come before. When you find an unnamed concept out in the world, you get to name it, like an Oceanographer gets to name new species of marine life. Protip: name a concept, already named in another language, that has no English equivalent. Steal the Danish word hygge, for example, which means an especially strong feeling of coziness and comfort, often associated with a comforting routine. Give me your English equivalent in the comments.

    Ludoanthropomorphic dissonance is #1 fun to say and #2 a modified theft. Maybe I’ll create a #3 someday.

    Real Monstrosities: Sarcastic Fringehead
    Behold the Sarcastic Fringehead…yeah, that is its real name.

    I’ve always had this desire to create. Not just words, but basically every media I enjoy. I read a book, I want to write a book. I play a video game, I want to make a video game. I listen to a podcast, I want to make a podcast. It’s exhausting, honestly, and is the main reason I stopped watching movies and TV shows (my passive, visual media intake now is limited to YouTube videos, which I did create for many years).

    So what’s the term for that? What can I say when I want to express the tension resulting from a desire to create but a fear of creation? Something paralysis? Something phobia? Cherophobia is the fear of happiness. Neophobia is the fear of new things. Maybe cram those together? I need a new term for the state of avoiding potential happiness due to the awareness of its opportunity cost.

    Help me create this term. Give me your suggestions in the comments.

    Footnotes

    Footnotes
    1 Even she must have known that teaching us theater theory isn’t worth her time given the lack of general support at the school for a theater personality.
  • Being a Ninja is Easy in a World Full of Idiots

    Being a Ninja is Easy in a World Full of Idiots

    (If you’d rather read this essay on your Kindle, you can do so by clicking over to the Kindle store right now)

    How a Stolen PlayStation and Tenchu: Stealth Assassins Taught Me that Gamers Don’t Want Realism

    In high school, sometime during the year I finally admitted my distaste for the Beastie Boys, I arrived home one afternoon from school to find the front door of our family’s rented duplex open. The gap was wide enough to register from across the street, wide enough to skew the house’s facade. Like skipping frames. Like a network lag.

    I didn’t realize it until that moment, but in every memory of every house I’d ever lived in, the front door is closed. The house we rented on 4th street—we moved because its owner sold it—that house’s front door is sealed. The white house on Ellinwood—we left when the owners increased the monthly rent by a week’s worth of groceries—its door is closed. The apartments in Dogwood, too. And the country house. All of these homes, though temporary they were amid a childhood of raised rents and self-interested landlords, were safe. Doors closed.

    The open door that afternoon infected my memory. The open door was a crooked picture frame. It was a hallway rug left dogeared upon itself. The open door was a glitch in the Matrix.

    Nobody was supposed to be home that day. It didn’t make sense. (more…)

  • Shoot, Jump, Run: Abandoned by Human. Raised by Metroid.

    Shoot, Jump, Run: Abandoned by Human. Raised by Metroid.

    (If you’d rather read this essay on your Kindle, you can do so by clicking over to the Kindle store right now)

    Shoot. Jump. Run. Samus Aran and I, we both came into existence this way.

    For video game creator Yoshio Sakamoto, those three verbs described all he knew about the project he was told to create, a game that would become 1986’s Nintendo classic Metroid, a game that would seed a cherished series and inspire an entire video game genre. Sakamoto handled the responsibility of those verbs with dignity.

    My father—never one to care about the gratification of others nor one to welcome responsibility—handled the experience of creating me with the same verbs, though in a different context: shoot (impregnate), jump (get dressed), run (leave).

    Samus and I, we might as well be siblings, right? (more…)

  • A Man Minus a Necktie: A Very Brief History of Ties and a Longer History of Why I Hate Them

    A Man Minus a Necktie: A Very Brief History of Ties and a Longer History of Why I Hate Them

    My anti-confrontational nature began at birth. Most kids cry when ripped from the womb. I shrugged. So when, during my first post-college agency job, I was prepping for a face-to-face meeting with a client that, for lack of a more tactful way of stating this, hated my company’s fucking face, I was nervous. My palms were sweaty, my heart was pounding, and I remember feeling as though the entire universe had suddenly snapped back like it had exceeded the limit of its cosmic elasticity and it was now pulling back in on itself with me at the very center, suffering the pressure of billions of years of macrocosmic expansion…you know, normal nerves stuff. But the impending client firing squad paled in comparison to the sudden realization, just before stepping out of my office door, that I had no idea how to tie a tie. And worse, I was in no position to ask for instructions. At that time—a new job, bosses to impress, living on my own—I had committed to a facade of manliness that I had never attempted before. This was new, unnerving territory for me. Failing to tie my own tie would not only chip away at the delicate sports-loving, car-jargon-speaking veneer that I had created, but would likely send me relapsing into a life once again governed by sports-indifference and car-jargon illiteracy. I had worked too hard to risk that. (more…)