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I heard that The Suicide of Rachel Foster is a lot like What Remains of Edith Finch, so I knew I had to play it because I love seeing games fail to be greater than the greatest game of all time. I’m probably approaching this game unfairly, huh?

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Last year I visited the National Videogame Museum. I quite enjoyed myself. But despite the fun I had, I kept wondering if a videogame museum is really necessary. Watch the video, and then let me know what you think.

Walking Simulator is the one genre that resists being absorbed into a hyphenate. Its mechanics are defined by exclusion. You wouldn't have an infinite runner walking sim, for example, because the genre conventions are polar opposites. Endless runner = go fast, avoid objects. Walking Sim = go slow, explore objects. But even less absurd pairings aren't​ really possible. You couldn’t have an RPG walking sim or an action adventure walking sim, and this is the case primarily because a defining characteristic of a waking sim is the absence of a lose condition. The only option is completing the game.

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