[su_button icon="icon: gamepad" background="#e52d27" size="10" animate delay="3" inline="yes" url="https://www.youtube.com/user/calebjross?sub_confirmation=1"] Subscribe on YouTube [/su_button]
I heard that The Suicide of Rachel Foster is a lot like What Remains of Edith Finch, so I knew I had to play it because I love seeing games fail to be greater than the greatest game of all time. I’m probably approaching this game unfairly, huh?Tag Archives walking sim
[su_button icon="icon: gamepad" background="#e52d27" size="10" animate delay="3" inline="yes" url="https://www.youtube.com/user/calebjross?sub_confirmation=1"] Subscribe on YouTube [/su_button]
Last year I visited the National Videogame Museum. I quite enjoyed myself. But despite the fun I had, I kept wondering if a videogame museum is really necessary. Watch the video, and then let me know what you think.Walking Simulator is the one genre that resists being absorbed into a hyphenate. Its mechanics are defined by exclusion. You wouldn't have an infinite runner walking sim, for example, because the genre conventions are polar opposites. Endless runner = go fast, avoid objects. Walking Sim = go slow, explore objects. But even less absurd pairings aren't really possible. You couldn’t have an RPG walking sim or an action adventure walking sim, and this is the case primarily because a defining characteristic of a waking sim is the absence of a lose condition. The only option is completing the game.