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The credits are rolling on Lifeless Planet, a game with a title that marketing people probably hate, but you know, it’s accurate. It’s a game about a lifeless planet. And it’s a game as lifeless but unexpectedly captivating as that title suggests. So, shut up marketing people!

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I love Jak and Daxter: The Precursor Legacy. It’s a fantastic 3D action platformer, originally released in 2001 for the Sony Playstation 2. This video game holds up really, really well. Buuuut...why does it have to get so frustrating in the final level. The amazing platforming suddenly gets irresponsibly confusing at the final level.

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The big selling point with this game--the thing you’ve probably heard about if you’ve heard anything--is that thousands of rats are animated simultaneously without any frame rate compromises. Sure, that's impressive from a technical perspective, but it's concerning from a future of the human race perspective. You people realize that 50 years ago we flew to the damn moon, right?!

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The credits are rolling on Bendy and the Ink Machine, and I’m here to answer the question you all surely have. Is Bendy a good name? Yes, it’s a great name. The implied movement afforded by the trailing y creates an adjective noun that reflects perfectly the rubber hose animation style from which the character Bendy pulls inspiration. Oh, what, you said game? Is it a good game? Well, sure. The cartridge is the perfect size for the Nintendo Switch game slot, so how much better can the game be, right? Oh, is Bendy and the Ink Machine a fun gaming experience...Hmmm, there’s no way I can intentionally mis-hear that one, is there? The short answer: no. Bendy and the Ink Machine is a broken mess of a game that somehow manages to be bad at every point in which most games would at least try to be good. Except one area, Bendy does do good in one area. I’ll mention that at the end of this video, but otherwise the game sucks.

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The credits are rolling on Child of Light, a unique mix of 2D side-scroller and turn-based RPG. You don't see those too mix very often. I don't know why. Maybe video games are racist. But more likely, you don’t see side-scrolling, turn based RPGs because the side-scrolling nature restricts the player’s directional choices. What fun is an RPG if you are forced to battle every single enemy? No fun, that’s what fun. Child of Light handles this by giving the player character, a princess named Aurora, the ability to fly. So, essentially, Child of Light is a top-down game in that you can move in any direction and choose which enemies to engage. That’s either very clever or its cheating.

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