Gamepad directional buttons tend to be pressed for longer durations than keyboard arrow keys. This means user input isn't just a preference; it's a gameplay consideration.
Tag Archives Games usability
Games usability seeks to answer three questions about a game as the player plays it:
- Does the player know what they have to do?
- Is the player able to do what they need to?
- Does the player know how to achieve their goals?
So if unskippable cutscenes can possibly cause player frustration. And skippable cutscenes can possibly cause player frustration. And cutscenes that are skippable midway through can possibly cause player frustration. What’s the solution? The obvious solution is to create cutscenes that are so captivating that a player happily watches them. But that’s not a reality. Different things captivate different players in different ways.