Tag: flyover indies

  • Why We Do the Games We Do

    The game-making lessons we mentioned are:
    • Inscryption – A game’s mechanics don’t have to be novel in order to be worth playing or developing around
    • Luigi’s Mansion 3 – Puzzles should have feedback to guide the player. Meandering and luck are not satisfying game mechanics.
    • Doki Doki Literature Club – Video games can still be meta, even after Undertale. If the game’s conceit is unique, being meta isn’t necessarily a death sentence.

    (more…)