Tag: Fallout 76

  • We need another good Fallout game. And let’s get a new Spyro while we’re at it.

    We need another good Fallout game. And let’s get a new Spyro while we’re at it.

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    I was recently asked by Chronic Spartan to highlight both an ongoing game series I love and also a sadly dormant game series I love. Many thanks to Mr. Spartan for thinking of me.

    My favorite ongoing video game series is Fallout. I fell in love with Fallout 3, after a long absence from video games. Imagine a person who hasn’t touched a video game in about 6 years, experiencing that first vault door reveal into the expanse of the wasteland. The vault reveals are already incredibly impactful sequences in some 3D Fallout games even for seasoned gamers, but to someone whose last game experience was Grand Theft Auto: San Andreas, the Fallout 3 vault exit was quite honestly a paradigm shift for me as a gamer.

    The series I’d like to see a brand new game from is the Spyro the Dragon series. Strangely, though, I never played a full Spyro game until the Spyro Reignited Trilogy released in 2018. But that trilogy hooked me.

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  • Why Do Videogame Fanboys/girls Want to Fight You?

    Why Do Videogame Fanboys/girls Want to Fight You?

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    Today I’m asking, what is it that turns a person into a “fanboy” and why are these fanpeople so eager to make outrageous claims and fight you?

    Fanpersonism is an affinity for a brand or entertainment IP over another that is so strong it inspires aggressive defense of the thing despite its flaws.

    It’s the reason I pre-ordered Fallout 76, despite all signs indicating it would be terrible.

    It’s the reason that as I played it I tried convincing myself that I was having fun.

    It’s the reason I told myself, after I stopped playing it, that I would return when the “minor” bugs were fixed.

    It’s the reason I call those bugs “minor.”

    But why am I a Fallout fanboy? And why do I get angry when other people don’t appreciate the beauty of Fallout? And what does this have to do with sexism in video games? You didn’t expect that last question, did you? I zig and zag, people.

    Right away, I must say that this video might upset you. The very nature of investigating fanboyism or fangirlism means that I’ll be telling you that the things you love might not be that great. So, even though we may all be fanpeople, let’s agree that console gaming and PC gaming are both great, Apple and Android products are both great, XBox, Playstation, and Nintendo consoles are all great. And we are all human and therefore all susceptible to the various psychological mechanisms that make us act in strange ways. Don’t try to convince me that you are better than everyone else. You are not.

    To understand fanpersonism is to understand choice-supportive bias. This is the idea that once you’ve made a choice about something, you’ll naturally look favorably upon things that support your choice and will downplay or ignore things that don’t. Said another way, it’s trying to avoid buyer’s remorse.

    One experiment shows this well. Psychologists Robert Knox and James Inkster went to a horse track to ask the gamblers about their confidence levels in the horses they bet on. They asked some gamblers before they placed bets and others after. Knox and Inkster found that gamblers had much stronger convictions about their chosen horses after they’d placed the bets. Meaning: people don’t want to believe they’ve made a bad choice.

    So, why is it so hard to change direction, to change affinity, to admit Fallout 76 sucks?

    To acknowledge that you’ve made the wrong choice, specifically one so tied to your own sense of identity, requires an enormous lack of ego, a degree of egolessness that I find most humans simply don’t possess.

    But more than that, our choices, especially brands and entertainment IPs, and perhaps especially in the realm of geek culture, are closely tied to our very identity as a person. When I wear a Fallout t-shirt, my identity becomes intertwined with Fallout, and with Bethesda, and with being a gamer. I want people to see me as a Fallout fan, as a Bethesda fan, as a videogame fan. I have what consumer psychologists call “high self-brand connection.”

    Fanpersonism dovetails with the concept of deindividuation that I discussed in a previous video. Deindividuation is the process of taking on the motivations of a group as your own personal motivations diminish. Once deindividuized, you’ve committed to a group and reflect that group’s motivation. Then fanpersonism kicks in and it becomes hard to turn away or criticize the group that you’ve committed to.

    This brings us to the sexism I mentioned earlier.

    It’s no secret that women gamers have suffered over the years, for nothing more than simply being women who play games. One person in particular, Anita Sarkeesian, made a name for herself by bringing to light a lot of the hurtful depictions of women in videogames. This unfortunately resulted in a wave of anger from (I assume mostly) males that ranged from simply calling Sarkeesian a liar to death and bomb threats. Did simple sexism cause this? Most certainly. But sexism alone probably doesn’t account for all the anger.

    Sarkeesian criticized something–video games–that many people consider part of their identity. To acknowledge sexism in videogames is to acknowledge both our own ignorance of and our approval of the prevalence of sexism in videogames. For an egotistical species, that’s a big ask.

    This isn’t to diminish the hatred Sarkeesian unfairly endured. She’s right to call out hurtful depictions of women in videogames. I’m glad she does. I just think the power of “high self-brand connection” and choice-supportive bias, no matter the role they played in Sarkeesian’s plight, is incredibly interesting, and Sarkeesian’s plight does give us a powerful case on which to apply such a lens.

    We are the things we buy and the clothes we wear and the games we play. To attack those things, even only a portion of those things, is to attack us as individuals. And it hurts. But we’re a strong, adaptive species. And with this awareness I am ready to comfortably say “Fallout 76 is not good.”

    And once again, read “Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them” by Jamie Madigan.

    Also, for a deeper, personal dive into the world of sexism in video games, specifically from the perspective of a game developer, I highly recommend the memoir “Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate” by Zoe Quinn.

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  • I Want My Lawnmower Back!

    I Want My Lawnmower Back!

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    Trav (from the Polykill podcast) and I have a conversation about Fallout 76 and how cool it would be to nuke his dumb face.

  • [VIDEO] I am Super Hyped for Fallout 76

    [VIDEO] I am Super Hyped for Fallout 76

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    I am quite excited for Fallout 76. I’ve never played an online, multiplayer game (I know, I know), but I LOVE the Fallout series. So, allow me these few minutes to talk about how much I’m looking forward to another Fallout game.

  • Drinking & Knowing Things: E3 2018 Thoughts – Masters of Unlocking Podcast Episode 023

    Drinking & Knowing Things: E3 2018 Thoughts – Masters of Unlocking Podcast Episode 023


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    E3 2018 is officially in the books!  We give a run down of the presentations from Sony, Nintendo, Microsoft, Bethesda, CD Projekt Red, and Ubisoft and discuss our thoughts. (more…)

  • E3 2018 is Here… What’s On YOUR Wishlist? – Masters of Unlocking Podcast Episode 022

    E3 2018 is Here… What’s On YOUR Wishlist? – Masters of Unlocking Podcast Episode 022


    [powerpress] Subscribe to Masters of Unlocking: A Video Game Podcast by clicking over to the official website

    We get ready for next week’s Electronic Entertainment Expo (E3) by taking a look at what has been announced/leaked thus far and what things we’d love to see. We also talk Best Buy, eSports, Let’s Plays, Fallout mods, and more!

    Show Notes

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