Tag: Caleb J. Ross

  • Why I might get Cyberpunk 2077 on Google Stadia

    Why I might get Cyberpunk 2077 on Google Stadia

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    I pre-ordered Cyberpunk 2077 immediately after the very first teaser for $48 using Best Buy’s Gamer Club Unlocked (RIP). The pre-order comes with a steel book, which I don’t care about, so I could sell that for a few dollars, bringing my total cost to maybe $40, which is presumably about $20 less than Cyberpunk 2077 will be on Stadia.

    But I’m actually considering cancelling my PS4 pre-order and buying on Stadia. Why? (more…)

  • The Turing Test is more Future of Humanity fun. But is it good?

    The Turing Test is more Future of Humanity fun. But is it good?

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    The credits are rolling on a really fun first-person puzzle game with a science fiction motif in which advanced AI-turned-fully-sentient machines have caused problems and humans have to use their uniquely capable human brains to save themselves, ultimately encouraging the player to ask “what’s really the difference between people and robots?”

    Though the game traffics in themes, genres, and styles that plenty of other games have trafficked in before (Portal, Portal 2, Q.U.B.E, Q.U.B.E 2, The Talos Principle), I happily jumped into The Turing Test with the same amount of vigor and excitement I will continue to do so for every one of the inevitable forthcoming games that do this exact same thing. I like narrative games. Story in games is often the glue that holds the pieces together and keeps the single-player gamer invested. I like puzzle games. They are slow-paced and they make me feel really smart. But puzzle games with stories are very hard to do right. It’s hard for game designers to give a narrative reason for puzzles to exist in a world. Some games ignore all logic and just lean into the puzzles as part of the game’s charm. The Resident Evil series, for example, does this really well.

    Most games never try for logic and simply never try mixing these two things. Puzzle games are most often hyper-focused on the puzzles themselves. All else is pulled away. Think of a game like Tetris or even World of Goo, where the story is there but it’s limited to essentially text screens between the puzzles.

    Storytelling in a puzzle world is hard. That is, except when that world’s story is specifically about testing a human’s puzzle-solving abilities. And to make the conflict in the story work, the human must be pitted against an entity of intelligence great enough to fool the human: an Artificially, super intelligent, self-learning villain, for example.

    The villain with The Turing Test is an AI named T.O.M. T.O.M. controls a space station on Europa, one of Jupiter’s moons. You play as Ava, a scientist who has arrived at the space station to rescue the station’s crew who haven’t been heard from in a long time. T.O.M. coaches Ava throughout the space station as she solves puzzles to reach the missing people. T.O.M. also slowly tries to influence Ava’s perception of her mission, insisting that she’s not meant to rescue the crew. Rather, she’s meant to kill the crew to ensure they never return to Earth. See, the crew has become infected with an organism that grants eternal life. Bringing such an organism back to Earth would cause an extinction level event. If people can’t die, the world is doomed to overpopulation, endless cancer, and on and on.

    The tension here, the fuel that keeps the player interested, is when T.O.M.’s logical reasoning is pitted against Ava’s emotional reasoning. T.O.M. tells Ava that the death of her crew is logical, in that it will prevent countless other deaths. Ava, however, is a sappy meat-bag and wants to pull a Joel in order to save all her Ellies.

    But what about the puzzles? This is a puzzle game, right? The Turing Test offers typical switch puzzle mechanics—activating a switch opens a door—but as levels (or Sectors, as they are called here) advance, new mechanics are introduced. You get time activated switches, robot companions, the ability to control cameras, and even for short times, you get to control a turret gun.

    The final 3rd of the game is considerably easier than the first two thirds, which I appreciate. At some point in every puzzle game with a campaign I feel like I’ve proven myself able to overcome challenges. That moment generally happens around the 70-80% mark. But I usually still feel compelled to complete the game. The Turing Test understands this and instead focuses on story for the final third, with the puzzles being only easy to moderately challenging.

    In comparison to other games of this type, specifically those I mentioned at the start of this video, The Turing Test lands right in the middle, not as good as Portal and Portal 2, and the Talos Principle, but a bit better than Q.U.B.E and Q.U.B.E 2, but not by much. All of these games are fantastic if you have an urge to make an AI villain look weak and pathetic fool.

  • I Made a Videogame!

    I Made a Videogame!

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    I made a videogame! Here I talk about the game, and I offer a few thoughts about why I made the videogame.

    Play “Playing Nightmare Creators 4” now at https://calebjross.itch.io/playing-nightmare-creators-4

    Mentioned:

    My Itch.io page with all my games that I’ve created.

  • Red Dead Redemption Can Be Connected to Drop Dead Fred? – 6 Degrees of Pixelation

    Red Dead Redemption Can Be Connected to Drop Dead Fred? – 6 Degrees of Pixelation

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    Welcome to Burning Books. I’m Caleb, and I want to help you love video games even more.

    This is 6 Degrees of Pixelation, the show that brings the social theory 6 degrees of separation to video games

    Today I’m showing you the connections between two seemingly unrelated entities. The 1991 movie Drop Dead Fred about a young girl’s brash and annoying invisible childhood friend coming back to her in adulthood and Red Dead Redemption, the Rockstar Games open world cowboy shoot em and trample em extravaganza. And with Red Dead Redemption 2 just around the corner, it makes sense to take in all the Red Dead goodness you can. (more…)

  • A Brand New Video Game Magazine?

    A Brand New Video Game Magazine?

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    Welcome to Burning Books. I’m Caleb, and I want to help you love video games even more. Sometimes I do that by reviewing books about video games. Today is one of those sometimes, because I’m taking a look at the first issue of A Profound Waste of Time. (more…)

  • HeavyShelves asks writing questions. You learn something. Everybody wins.

    HeavyShelves asks writing questions. You learn something. Everybody wins.

    Andrew, known as HeavyShelves in BookTube land, was kind enough to invite me to a Google Hangout a few nights ago where he treated me like a rockstar for almost 3 hours. That’s a long time, especially when you consider the time frame was 12am – 3am his time (he’s in the UK).

    I definitely encourage you to take a watch. Or, just listen, as you would a podcast (visually, it’s pretty much just webcam style cuts between his face and mine…except for one truly amazing appearance by Nicholas Cage…see image below).

    Andrew asked some great questions, and we had some great discussions. List for these gems:

    • My publishing history (and the importance of knowing people, starting here)
    • Writers need to know their productivity limitations (more about why I can’t be allowed to write 8 hours/day, starting here)
    • The importance of caring about what you write (the real “write what you know” advice, starting here)
    • What book am I working on now? (Southern Gothic set on an island, starting here)
    • And much, much, much more (starting everywhere)

    Nicholas Cage stops by:

    FerrettCage

     

  • The Perfect Edge Trifecta tour begins today!

    The Perfect Edge Trifecta tour begins today!

    Perfect Edge Trifecta

    The Perfect Edge Books blog tour has officially started! What is it? A tour in which blog posts about 3 Perfect Edge Books releases will be posted on various super-duper blogs over the next few weeks.

    I’m telling you, Perfect Edge Books is going places. Big places. I’ve genuinely enjoyed and/or loved every book they’ve published so far in their short few months of existence. If you like my books, or like insightful, rough-around-the-edges, intelligent novels, then definitely check out Perfect Edge Books!

    See the tour schedule below. I’ll be updating the dedicated The Perfect Edge Trifecta tour page as new posts are published. Be sure to check back often for updated links.

    While you’re at it, head over to the blogs listed below and subscribe, why don’t ya? You’ll like them. They have good stuff to offer.

    Perfect Edge Books was founded in late 2011 to unite authors whose books weren’t “obviously” commercial. Our books tend to sit in various genres all at once: literary fiction, satire, neo-noir, sci-fi, experimental prose. We believe that literary doesn’t have to mean difficult, and that difficult doesn’t just mean pointless. We prefer to cultivate a word-of-mouth approach to marketing, and keep production as simple as we can. Learn more at www.PerfectEdgeBooks.com.

    Blog Tour Schedule:

    Stranger Will

    1-Apr Bigger, Fuller Glass
    1-Apr Bookworm Castle
    1-Apr Naimeless
    2-Apr Deal Sharing Aunt
    2-Apr Growing Up Little
    3-Apr Free Book Reviews
    3-Apr The Reviewing Shelf
    4-Apr Candle Beam Books
    4-Apr Challenging Reads
    5-Apr Lissette E. Manning’s Blog
    6-Apr Cabin Goddess
    7-Apr Tread Softly
    7-Apr Words in Sync

    Angel Falls

    8-Apr Sycho Faerie’s Book Obesession
    8-Apr Bookworm Castle
    8-Apr Naimeless
    9-Apr Book Broads
    9-Apr Growing Up Little
    9-Apr Deal Sharing Aunt
    10-Apr Free Book Reviews
    10-Apr Charlotte Babb’s Blog
    10-Apr Bless Their Hearts ~ Mom
    11-Apr Black Heart Magazine
    11-Apr Challenging Reads
    12-Apr The Story Factory Reading Zone
    12-Apr Lissette E. Manning’s Blog
    13-Apr A Bit of Everything
    13-Apr Cabin Goddess
    14-Apr Shelley’s Book Case

    The Sound of Loneliness

    15-Apr Bigger, Fuller Glass
    15-Apr Naimeless
    16-Apr The Reviewing Shelf
    16-Apr Growing Up Little
    16-Apr Deal Sharing Aunt
    17-Apr My Life with Books & Boys
    17-Apr Free Book Reviews
    17-Apr Charlotte Babb’s Blog
    18-Apr Lissette E. Manning’s Blog
    18-Apr Candle Beam Books
    18-Apr Black Heart Magazine
    19-Apr Nancy Hendrickson’s Blog
    20-Apr Bookworm Castle
    20-Apr Cabin Goddess
    21-Apr Words in Sync