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I’m a firm believer in an easy video game. The challenge isn’t what drives me. And that’s what I want to focus on in this video. Video games aren’t simply a vehicle for challenge. And if we can accept that, then the rest of the video should be easy as pie What are your thoughts on game difficulty? Should games have variable difficulty selections or should games ship with a single difficulty inherent to the experience?

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Bulb Boy is Ren & Stimpy meets The Binding of Isaac by way of point-and-click minimalism. Have you played Bulb Boy? If so, what are your thoughts?

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