Adventures in Game Development
Game Usability Reviews are fantastic ways to communicate how player expectations and game realities converge. Playtests are fantastic ways to gather player data to guide game design decisions.
Watch, read, or flip through the slides of my usability reviews and playtest reports
While none of these games will amaze anyone who has been alive to experience comparatively superior interactions like watching paint dry, these games are a point of pride for me. Contained here are the various tutorial birthings and newb solo attempts I’ve taken on since starting my journey with game development.
These galleries contain 3D modeling work as well as screenshots from select games I’ve developed.
An unexpected addition to my game development tool box is my growing skills with 3D asset modeling, specifically using Blender 3D. I never had any passion for 3D assets, but one day I started exploring and the next thing I knew, I actually developed quite a love for it.
Thoughts on Game Development and Game Design. Expect quick-thought blog posts, scripted videos, and even podcasts. If you want to learn my philosophy on video game development, this is a great place to start (and end).
The latest 10 devlog posts can be accessed below.
- Content Writers, Programmers, we chase the same high
- Podcast Island. And Unreal Engine 5 Game (that I made!)
- Rogue Jam Ep. 1…That’s my game!
- Learning Things I Don’t Want to Learn but Need to Learn Anyway (Maybe)
- I Made a Chess Set…and a Chess Game
- Solve a puzzle with cats and laser pointers? We talk Brainstorming!!!
- What is Procedural Generation and How Can We Get Caleb to Not Hate it?
- If you aren’t passionate about your project, do you really understand your project?
- Desk Golf, where a ball named Juan thinks everything is a golf hole.
- Lamp Lessons: Lessons Make Lamps. Lessons Lamps Learn. Blender is Neat.
Video game developers in Kansas City talk about the games they are making and the games they are playing. Join us every two weeks to discuss video game development topics.
Flyover Indies is collection of Kansas City area game developers. We use all types of engines (Unity, Gadot, GameMaker Studio, etc) and are passionate about all types of genres (platformers, puzzle games, simulation games, etc).
Join me, Caleb, as I delve into the world of Unity (the 3D game development engine, not the concept of emotional togetherness). I know almost nothing about programming, but I love video games. And you know what they say, loving is half the battle (the other half is being flamed in forums for being new and not knowing about programming). I’ll share resources, discoveries, and maybe a recipe or two (not really) as I come to understand coding, Unity, and perhaps a little bit about life (not really, again. I’ve mastered life already).
While this podcast is currently on hiatus, I leave the episodes here for anyone else looking for early motivation.