Gamers want realism, but we also want enemy AI to respect our need for fun, meaning we don’t want our enemies to be super smart. We need our inept guards to eat discarded poisoned rice balls. We need our machine gun-toting soldiers to ignore a conspicuous cardboard box. Otherwise, the game wouldn’t be fun. A truly intelligent enemy NPC is not what we want. We don’t even want artificial intelligence. We want scripted behaviors based on shortcut heuristics with game balance--not realism--being the end goal.
Category Archives Video
I finally got around to playing Axiom Verge. After all the praise and all the personal recommendations I felt it was time to finally give this a go.
Games can be very emotional. It’s not uncommon for video games to bring us to tears. So I reached out to members of The Cartridge Club to learn what games made them cry. Bring tissues.
I’m a fan of Matt Bell’s work, so when I found out that one of the Boss Fight Books I’d be reading and reviewing was written by Matt Bell, I had to investigate to confirm that the Matt Bells in question were the same.
I just received a copy of the new book “A History of Video Games in 64 Objects.” I review a lot of books on this channel, but I don’t look very often at art books or resource books.
A development team comprised mainly of atheists and agnostics making a Bible themed video game aimed at the then-untapped Christian market. It seems blasphemous. And it may be.
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Hey future Caleb, do you still read print video games journalism in the future?