LIVE from Chicago, it's Masters of Unlocking's first anniversary episode! This episode was recorded in front of a live audience at the first-annual Cartridge Club Con (C3) in Chicago, Illinois. We delve into Chicago's rich history in gaming, including developers based here, games set here, and historic gaming events that occurred here.
Posts By Caleb J. Ross
We dive into a slew of gaming stories - Microtransactions, Google's rumored console, gaming corpses, Nathan Fillion, ESPN & Overwatch , controller mods, Neo-Nazi scum, sex disorder, Fallout: New California, and more!
I want to help you love video games even more. Sometimes I do that by reviewing books about video games. Today is one of those sometimes, because I’m taking a look at the first issue of A Profound Waste of Time.
The credits are rolling on Horizon Zero Dawn. Yes, I’m late to the party. This game was released about a year and a half ago, but being late to a game doesn’t make the experience or the game any less amazing. And Horizon Zero Dawn is amazing.
Over the years I've acquired a series of books written by modern day ninjutsu practitioners. Some are informative. Some are practical. But most have trouble balancing the desire to demystify with the need to sell books. Let's talk about them.
By now everyone knows that Toys R Us is officially dead... but could it be rising from the dead with zombie-like ferocity? We discuss the juicy rumors of TRU's potential return, the WHO's creation of Gaming Disorder, a new Nielsen report on the gaming industry, and more!
Gamers want realism, but we also want enemy AI to respect our need for fun, meaning we don’t want our enemies to be super smart. We need our inept guards to eat discarded poisoned rice balls. We need our machine gun-toting soldiers to ignore a conspicuous cardboard box. Otherwise, the game wouldn’t be fun. A truly intelligent enemy NPC is not what we want. We don’t even want artificial intelligence. We want scripted behaviors based on shortcut heuristics with game balance--not realism--being the end goal.