Programming and content writing initially seem like functions at opposite hemispheres of our brain. Though programmers will insist that creativity is part of programming, and content writers will insist that structure is part of content writing, I have witnessed a reductive division between the “left brainers” and “right brainers.” But that division isn’t actually so static. The gulf isn’t so wide.
Posts By Caleb J. Ross
Constraints support motivation supports learning
I have kinda, sorta shared a stage with Reggie Fils-Aimé, Peer Schneider, and Daemon Hatfield.
- I know learning animation is important
- I’m intimidated by learning animation, so I’m avoiding it as much as possible
- I have no practical use in mind for animation, which supports my aversion
- Looked forward to a future devlog where I inevitably dismiss animation as “super easy”
Today we talk about that stuff that goes in your ears when you play a video game. No, not the wet fingers of an annoyingly immature roommate or little brother (though, in this case I’m pretending both the immature roommate and the little brother are named Wily, so getting a “wet Willy” at least makes some kind of sense). No, we are talking about video game music! Join us as we talk about the music we’re listening to and the game music we love. Last, but not least, join us in a video game music listening party of sorts as we listen to four tracks created by the Flyover Indies community, which can be listened to as part of the full Flyover Dailies 2021 album, available here: https://flyoverindies.bandcamp.com/album/flyover-dailies-2021 The sounds we mentioned are: Chicory: A Colorful Tale, by Lena Raine (also known for Celeste, Minecraft, and Build Wars 2)…
The game-making lessons we learned are:
- Button combos don’t have to be complicated if the designers leverage “domains of knowledge” (also mentioned: Caleb’s video, “Button Combinations Should Be Complicated! Why Aren't They? (Video Game Controls)”
- “input recycling”... “input pairing”...? Almost every virtual action in the game shares a physical input with another virtual action (Overcooked 2)
- Introducing more complex controls over time (Animal Crossing New Horizons)